#include "foo.h"

//
// plshade z xmin xmax ymin ymax \
// sh_min sh_max sh_cmap sh_color sh_width \
// min_col min_wid max_col max_wid \
rect [[pltr x y] | NULL ] [wrap]
//--------------------------------------------------------------------------

void foo()
{
   // plshade z xmin xmax ymin ymax \
     // sh_min sh_max sh_cmap sh_color sh_width \
       // min_col min_wid max_col max_wid \
      rect [[pltr x y] | NULL ] [wrap]
    //--------------------------------------------------------------------------
}
